人皮…

人的皮膚在CG上一直是個難解的課題,找到的一些資料:

Pre-Integrated Skin Shader
Asset Store: https://www.assetstore.unity3d.com/en/#!/content/7238
Web player Demo: https://dl.dropboxusercontent.com/u/71674067/Unity3DPISS/WebPlayer_1_1/WebPlayer_1_1.html

3D掃描公司http://www.triplegangers.com/

Real-time static human scans in Marmoset. Pt II from Lee Perry-Smith on Vimeo.
看起來要模擬真實的皮膚材質,大概就是各種貼圖(半透明,反射,散射,彩色貼圖等等)都要兼顧,所以要有擬真的模型,擬真的各種貼圖才能模擬出擬真的3D皮膚吧!

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