以作畫的方式看待3D

如果以作畫的方式來看3D,可以這樣看待各個物件:

1. 整體效果

攝影機:構圖,景深,涵蓋內容的範圍大小,觀看物體的角度

燈光:整體的顏色,明暗,對比

霧:增加景深,

各種濾鏡效果:

材質:個別物件的顏色

Diffuse

high light/ specular reflection

Fresnel Effect

Transparency and Refraction

Translucency and Subsurface Scattering (SSS)

Ambient Occlusion

Fluorescence/ incandescence

Metallic

Smoothness

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