Category Archives: 程式相關
設定Unity3D standalone projector無邊框與固定螢幕位置和大小
http://www.pixelstudio.nl/?p=204
/*
* Custom fullscreen and Borderless window script by Martijn Dekker (Pixelstudio)
* For questions pls contact met at martijn.pixelstudio@gmail.com
* version 0.1
*
*/
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Diagnostics;
using UnityEngine;
public class WindowMod : MonoBehaviour
{
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong (IntPtr hwnd,int _nIndex ,int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow ();
// not used rigth now
//const uint SWP_NOMOVE = 0x2;
//const uint SWP_NOSIZE = 1;
//const uint SWP_NOZORDER = 0x4;
//const uint SWP_HIDEWINDOW = 0x0080;
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
void Start ()
{
SetWindowLong(GetForegroundWindow (), GWL_STYLE, WS_BORDER);
bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP_SHOWWINDOW);
}
}
C# 與 Javascript的Properties
在C# 與 Javascript中,我們可以將一個變數名稱變成一個函式;當在其他程式中,設定此函式變數時,相當於呼叫此函式。想成為厲害的程式設計,可以學學!
解說如下:
用法可參考以下網站(有C++與JAVASCRIPT的範例):
http://unity3d.com/learn/tutorials/modules/intermediate/scripting/properties