這是很久以前的SIGGRAPH論文發表,用畫線的方式製造3D模型
Teddy algorithm (converting 2D polygon into 3D model) implementation in Unity.
https://github.com/mattatz/unity-teddy

這是很久以前的SIGGRAPH論文發表,用畫線的方式製造3D模型
Teddy algorithm (converting 2D polygon into 3D model) implementation in Unity.
https://github.com/mattatz/unity-teddy

由Keijiro Takahashi的Github做成的鏡頭效果範例,可由此下載:
http://livinglab.metatale.com/wp-content/uploads/UnityPackage/KinoBokeh_me.unitypackage
一般而言,鏡頭特效(image effect)的順序如下(由Ultimate Bloom的文件而來)
由http://hdri-skies.com/下載的一些HDR天空:
http://livinglab.metatale.com/wp-content/uploads/UnityPackage/hdrSky.unitypackage
程式的無私分享…
http://unitycoder.com/blog/2016/03/08/best-unity-github-repositories/
List of best public GitHub repositories:
MiddleVR is the best Unity plugin to quickly create powerful and interactive VR applications, for a head-mounted display (HMD) like the Oculus Rift DK2 or high-end VR systems like CAVEs, zSpace, stereoscopic walls and 3DTVs.
You can immediately download MiddleVR for Unity now!
http://www.middlevr.com/download
We have updated the documentation:
http://www.middlevr.com/doc/current
Here is a short video demonstrating MiddleVR 1.6:
As you see in the video, our beloved Shadow Demo has been updated to include webpage display and the default menu which allows you to switch navigations, interactions etc.
You can download it here:
http://www.middlevr.com/demos
MiddleVR 1.6 is packed with new features! See the full changelog.
In addition to the existing “Free”, “Academic” and “Pro” editions, MiddleVR for Unity now offers a HMD edition. With one “Editor” license you can create and deploy professional applications royalty-free!
Compare our different editions here.
Display any webpage in your virtual world: your company webpage, wikipedia, youtube videos, anything to enrich your VR application!
Quickly change settings of your application or run custom commands!
You can now create your own GUI with HTML5 / CSS3 / Javascript!


We have integrated native drivers for professional 3D tracking devices A.R.T. and NaturalPoint’s Optitrack and soon Vicon. This will help reduce the tracking latency from VRPN.
We have also added support for the Oculus Rift DK2, Leap Motion SDK2, Microsoft Kinect 2.
Unleash the power of multiple graphics cards in one computer. This optimization will allow your application to take full advantage of the power of multiple graphics cards in one computer.
For example Salford University’s immersive system Octave uses MiddleVR for Unity with 4 NVidia Quadro cards in one computer to drive the 8 sides and 14 projectors.

MiddleVR has been supporting 64-bit players in the Pro edition, but we are now enabling 64-bit for all editions, including the free edition!
Compatible drivers are: ART Dtrack2, InterSense IS-900, Kinect 1, Kinect 2, Motion Analysis (beta), Oculus Rift DK1, Oculus Rift DK2, OptiTrack NatNet, LeapMotion (SDK1/2), Razer Hydra, SpaceMouse, TrackIR, VRPN, Vuzix, zSpace.