許多程式原碼可以下載
Category Archives: Shader
Keijiro Takahashi的Unity Github
Keijiro Takahashi是日本unity公司的product evangilist,很厲害的程式與數位美學設計師,也有參與VJ的計畫,可以在臉書搜尋加他~
裡面有許多非常棒的無私分享~
Unity Github 開放源碼資源
程式的無私分享…
http://unitycoder.com/blog/2016/03/08/best-unity-github-repositories/
List of best public GitHub repositories:
- Image effects collection – https://github.com/makoto-unity/OneStepEffects
- Filmic Tonemapping – https://github.com/kode80/UnityEffects
- SSAO – https://github.com/keijiro/KinoObscurance
- Bloom – https://github.com/keijiro/KinoBloom
- SMAA – https://github.com/Chman/SMAA-Unity
- Screen water drop, Blur, Oil Paint, Pixel, Color- https://github.com/QianMo/Awesome-Unity-Shader
- Temporal Reprojection Anti-Aliasing – https://github.com/playdeadgames/temporal
- Subpixel Morphological Antialiasing (SMAA) – https://github.com/Chman/SMAA-Unity
- Community ocean – https://github.com/eliasts/Ocean_Community_Next_Gen
- A* for platformers – https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers
- Plane Mesh Splitter – https://github.com/artnas/Unity-PMS
- 3D Character controller – https://github.com/IronWarrior/SuperCharacterController
- 2D platform controller – https://github.com/cjddmut/Unity-2D-Platformer-Controller
- Raytracer – https://github.com/SIZMW/unity-raytracer
- Volumetric lines – https://github.com/johannesugb/VolumetricLinesUnity
- Page Curl – https://github.com/Dandarawy/Unity3DBookPageCurl
- Mobile console – https://github.com/SpaceMadness/lunar-unity-console
- VS code debugging – https://github.com/Unity-Technologies/vscode-unity-debug
- Simple text – https://github.com/aras-p/UnityStbEasyFont
- Scripts to make editor scripting in Unity easier – https://github.com/JefferiesTube/UnityEditorHelper
- Inspector and Editor helper scripts – https://bitbucket.org/Bitcake-Studio/bitstrap/src/114cc6f39716/Assets/BitStrap/Plugins/?at=default
- Helper extensions – https://github.com/jbruening/unity3d-extensions
- Unity port of sfxr/as3sfxr/bfxr – https://github.com/zeh/usfxr
Unity 5 新材質教學
人皮…
人的皮膚在CG上一直是個難解的課題,找到的一些資料:
Pre-Integrated Skin Shader
Asset Store: https://www.assetstore.unity3d.com/en/#!/content/7238
Web player Demo: https://dl.dropboxusercontent.com/u/71674067/Unity3DPISS/WebPlayer_1_1/WebPlayer_1_1.html
3D掃描公司http://www.triplegangers.com/
Real-time static human scans in Marmoset. Pt II from Lee Perry-Smith on Vimeo.
看起來要模擬真實的皮膚材質,大概就是各種貼圖(半透明,反射,散射,彩色貼圖等等)都要兼顧,所以要有擬真的模型,擬真的各種貼圖才能模擬出擬真的3D皮膚吧!